Wahyuningsih, Yulia (2022) Metode User Center Desain Dalam Pengembangan Media Pembelajaran Arsitektur Nusantara Berbasis QR Code. Progresif: Jurnal Ilmiah Komputer, 8 (1). pp. 77-90. ISSN 2685-0877
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Abstract
The user interface with the software is a window into the system's ability to help meet user needs, not applying the user at an early age. The addition of animation makes traditional activities more fun and enjoyable, because animation is something that attracts children's attention, and on the other hand, Archipelago Architecture is one of the nation's cultures that must be preserved. This study implements the UCD (user center design) method as a method for building a QR code reader application. The method focuses on the user as the center of application development, namely: determining the context of use, determining user requirements, generating design solutions, and selecting designs. Results Based on Usability Testing with System Usability Scale, this learning media can be used to introduce Nusantara Architecture with a positive response from 16 respondents' parents. Keywords: Informal Learning Media, Archipelago Architecture, Human and Computer Interaction, User Center Design.
Item Type: | Article |
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Uncontrolled Keywords: | Media Pembelajaran Informal; Arsitektur Nusantara; Interaksi Manusia dan Komputer; User Center Design |
Subjects: | L Education > L Education (General) N Fine Arts > NA Architecture N Fine Arts > NC Drawing Design Illustration T Technology > T Technology (General) |
Divisions: | Fakultas Teknik > Prodi Ilmu Informatika |
Depositing User: | Yulia Wahyuningsih |
Date Deposited: | 17 Mar 2023 05:44 |
Last Modified: | 17 Mar 2023 05:44 |
URI: | http://repositori.ukdc.ac.id/id/eprint/1059 |
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